Category: Postmortems
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Comet Rogue Postmortem – a Successful Failure
In September of 2024, I started making Comet Rogue. I had just sold my car to do so. Was it worth it? Despite commercial failure, I’d say that it 100% was. (I’m not just trying to cope, ok???) My goal was to make a better game than Void Wizard, my…
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Void Wizard Postmortem – What I Learned
Void Wizard Postmortem (RIP) This paper highlights the biggest things I did right and wrong with Void Wizard, my first commercial release. The contents of this postmortem will be split into the following sections: Project Overview Void Wizard is a fast-paced FPS wizard game with roguelike elements. It has two…