Category: Postmortems

  • Comet Rogue Postmortem – a Successful Failure

    Comet Rogue Postmortem – a Successful Failure

    In September of 2024, I started making Comet Rogue. I had just sold my car to do so. Was it worth it? Despite commercial failure, I’d say that it 100% was. (I’m not just trying to cope, ok???) My goal was to make a better game than Void Wizard, my…

  • Void Wizard Postmortem – What I Learned

    Void Wizard Postmortem – What I Learned

    Void Wizard Postmortem (RIP) This paper highlights the biggest things I did right and wrong with Void Wizard, my first commercial release. The contents of this postmortem will be split into the following sections: Project Overview Void Wizard is a fast-paced FPS wizard game with roguelike elements. It has two…