Category: Game Design
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Player Retention Theories Formed From Playing Spelunky
Spelunky is a cruel, ruthless game. I wasn’t able to beat it, so I suppose it got the best of me. Despite this, I’ve formed some neat theories about game design and player retention while dying over and over again. I came into this game with a dilemma: should I…
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Void Wizard Postmortem – What I Learned
Void Wizard Postmortem (RIP) This paper highlights the biggest things I did right and wrong with Void Wizard, my first commercial release. The contents of this postmortem will be split into the following sections: Project Overview Void Wizard is a fast-paced FPS wizard game with roguelike elements. It has two…